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T
- TEMP_CHEST_UPDATE - it.polimi.ingsw.network.messages.MessageType
- TempChestObservable - Interface in it.polimi.ingsw.model.modelobservables
- tempChestUpdate(ChestUpdate) - Method in class it.polimi.ingsw.controller.LocalVirtualView
- tempChestUpdate(ChestUpdate) - Method in class it.polimi.ingsw.controller.NetworkVirtualView
- tempChestUpdate(ChestUpdate) - Method in interface it.polimi.ingsw.model.ModelObserver
- tempChestUpdate(ChestUpdate) - Method in class it.polimi.ingsw.view.SimplePlayerState
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Updates the temporary chest
- tempChestUpdate(String, ChestUpdate) - Method in class it.polimi.ingsw.view.ClientModelState
- tempChestUpdate(String, ChestUpdate) - Method in interface it.polimi.ingsw.view.ClientModelUpdaterInterface
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Updates the temporary chest of the player whose name is the one passed as parameter
- tempChestUpdate(String, ChestUpdate) - Method in class it.polimi.ingsw.view.gui.GUI
- TESTING - Static variable in class it.polimi.ingsw.utility.ConfigParameters
- thisClientPlayer() - Method in class it.polimi.ingsw.view.gui.controllers.PlayerboardController
- TokenShuffleObservable - Interface in it.polimi.ingsw.model.modelobservables
- toString() - Method in class it.polimi.ingsw.model.CardFlag
- toString() - Method in enum it.polimi.ingsw.model.DevelopCardColor
- toString() - Method in enum it.polimi.ingsw.model.market.MarbleColor
- toString() - Method in enum it.polimi.ingsw.model.ResourceType
- toString() - Method in class it.polimi.ingsw.utility.Pair
- totalNumberOfResources() - Method in class it.polimi.ingsw.model.Chest
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the number of total resources contained (no distinction by type)
- totalResources() - Method in class it.polimi.ingsw.model.Warehouse
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Returns the total amount of resources contained in the warehouse
- Track - Class in it.polimi.ingsw.model.track
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Represents a player's track with their position and their pope cards
- Track() - Constructor for class it.polimi.ingsw.model.track.Track
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constructor of the class instances of this class are made with a json file
- TRACK_UPDATED - it.polimi.ingsw.network.messages.MessageType
- trackCrossHeight - Static variable in class it.polimi.ingsw.view.gui.GuiResources
- trackCrossWidth - Static variable in class it.polimi.ingsw.view.gui.GuiResources
- TrackDrawer - Class in it.polimi.ingsw.view.cli.drawer
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Class that builds and fills the Cli representation of the Track
- TrackDrawer() - Constructor for class it.polimi.ingsw.view.cli.drawer.TrackDrawer
- TrackObservable - Interface in it.polimi.ingsw.model.modelobservables
- trackParser() - Static method in class it.polimi.ingsw.utility.GSON
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construct track class from a JSON config file
- trackUpdate(TrackUpdate) - Method in class it.polimi.ingsw.view.SimplePlayerState
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Updates the track
- trackUpdate(String, TrackUpdate) - Method in class it.polimi.ingsw.controller.LocalVirtualView
- trackUpdate(String, TrackUpdate) - Method in class it.polimi.ingsw.controller.NetworkVirtualView
- trackUpdate(String, TrackUpdate) - Method in interface it.polimi.ingsw.model.ModelObserver
- trackUpdate(String, TrackUpdate) - Method in class it.polimi.ingsw.view.ClientModelState
- trackUpdate(String, TrackUpdate) - Method in interface it.polimi.ingsw.view.ClientModelUpdaterInterface
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Updates the track of the player whose name is the one passed as parameter
- trackUpdate(String, TrackUpdate) - Method in class it.polimi.ingsw.view.gui.GUI
- TrackUpdate - Class in it.polimi.ingsw.model.updatecontainers
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A model update represents the update of player that changes their position on the
track. - TrackUpdate(int) - Constructor for class it.polimi.ingsw.model.updatecontainers.TrackUpdate
- TurnManager - Class in it.polimi.ingsw.model
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Represent the current phase of the game and manages the players turn
- TurnManager(Game, List<String>) - Constructor for class it.polimi.ingsw.model.TurnManager
- TurnState - Class in it.polimi.ingsw.model.updatecontainers
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A model update represents the new state of the game, i.e. an update happened in a
turn manager. - TurnState(String, PhaseType) - Constructor for class it.polimi.ingsw.model.updatecontainers.TurnState
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